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Archive for October, 2006

Flash Games Contest (Over $20k in prize money)

Friday, October 27th, 2006

AddictingGames is running a Flash game contest with over $20,000 in prize money. Here are the details straight from the site:

So we’re throwing down the gauntlet — show us your most addictive AddictingGame™. We’re looking for an original idea with great gameplay. A diabolical game mechanic with a tired theme won’t do it. A fresh theme attached to a boring game won’t survive the cut either.

We’ll make it worth your while — Over $20,000 in prize money, plus promotion on the AddictingGames™ site. So give it your best shot. You may already be a winning fiend.

Only catch? I can see is that they reserve the right to sell and distribute your submission… so make sure it’s not a game you hold dear to your heart and have big plans for ;)

// Jacob

Flash Version Toggle Extension for Firefox

Friday, October 27th, 2006

// Jacob

Apollo Wallpaper

Friday, October 27th, 2006

Came across this goodie on the official Apollo labs site – get ‘em while they’re…. there.

http://labs.adobe.com/wiki/index.php/Apollo#Desktop_Wallpapers

Apollo Thumb
// Jacob

Apollo Online Seminar November 2nd

Friday, October 27th, 2006

No idea what Apollo is about? Check out the Apollo Online Seminar on November 2nd @ 3pm EST. Register here for free. Here’s a bit of a summary for those who haven’t heard of Apollo:

Apollo is the code name for a cross-operating system runtime being developed by Adobe that allows developers to leverage their existing web development skills (Flash, Flex, HTML, JavaScript, Ajax) to build and deploy Rich Internet Applications (RIAs) to the desktop.

The Apollo runtime will be free (similar to the Flash Player and Adobe Reader).

You can leverage any existing IDE that you already use for Flash / Flex or HTML / JavaScript development (such as Flex Builder, Eclipse, vim, etc…). Apollo does not require a specific IDE. Adobe will be releasing a set of command line tools for Apollo that will make it easy for developers to do Apollo application packaging and development via their favorite IDE or editor. Basically, you can use anything that creates SWFs or HTML files.

More info on Apollo

// Jacob